Monday, October 24, 2011

Batman: Arkham City vs. Batman: Arkham Asylum

Alright, well this is a rather unoriginal idea for a blog, but I fucking love my video games and have never written a straight up review type article (bemoaning the state of the fighting genre doesn't count). So, I am going to pretend that a whole lot of people give a shit what I think and compare these two great games, side by side

Also, a quick note. I feel these are two of the greatest games released in the last few years and easily the best super hero games ever freaking made. If I were to give them an arbitrary numerical rating scale, they would both be given a perfect score. So, if you feel I am being overly critical and trolling the fuck out of little details, that is because I am. That is really the only way to look at either of these games in any sort of negative light.

Also, there is a good possibility that there might be a few spoilers to both games in the following review. So, if you don't want any of that, skip the shit out of this article.

All said and done, lets get going.


I. The Story


The story of Batman: Arkham Asylum (BAA from here on out because I am lazy) was fucking fantastic. Launching Bats head long into the batshit insane asylum with all of the inmates running rampant and tearing shit up. It was pretty straightforward: Joker takes over Arkham, threatens to blow up bombs all over Gotham city if anyone tries to enter Arkham, Joker is trying to get his hands on a super steroid thing called Titan to make an unstoppable super army, the Joker ends up injecting himself with the the stuff (this was retarded), Bats beats the bejesus out of him anyway, everything is ok.

This worked great, it allowed us to see all sorts of well implemented villains and created a bunch of fantastic set pieces to play through. All together, this was the sort of Batman story that video gamers' had been waiting for.

Arkham City (BAC from here on out) takes this and blows it up in a big way. An entire section of Gotham is cordoned off as a make shift prison city while Arkham Asylum and Blackgate Prison (destroyed in the first one so that the Joker can have his men sent to the asylum) are being rebuilt. As to avoid as many spoilers as I can, I will just say this: Dr. Hugo Strange was put in charge thanks to the affluence of an even more powerful entity, Bruce Wayne gets shoved in here for terribly explained reasons, a bunch of the major crime heads are fighting for their own chunk of territory, the Joker is dying from poisoning himself with the Titan crap from the last game.

Not even once. 

The story rockets you all over the place as you face down a good handful of classic villains to try and stop the Joker's ultimate plan of poisoning and taking over Gotham City as well as a nefarious plot by good old Hugo Strange as well.

Both of these stories are perfect. One showed us how to properly tell an original superhero tale in a video game (BAA) and the other gave us the best Batman movie never made (BAC). If I was just to look at game play and story alone, both of these games would be perfect. However, I truly feel that BAA is the perfect game and BAC is the slightly flawed but still beautiful little brother.

II. Places To Go, Things To See

Obviously, BAC has a lot more places to explore and it is absolutely breathtaking to see. You get to play through a chunk of Gotham City whereas all you got to explore in BAA was the island that Arkham is on. But, I ultimately felt this was not a good move. Sure its beautiful and sure there are still dozens of great fanboy bating Bat love in the dozens of buildings that are straight out of the comic books. However, I just couldn't stop thinking of how it was all done better in the first one.

In BAA there are just a few of Bats' infamous rogues gallery that you physically face down. But there are dozens of them in the game. You can find items (Catwoman's whip, the Penguin's umbrella, Black Mask's mask, etc,.) and scan them to get cool background info on the respective character. This was awesome and always sent a little tingle down my spine the first time I played it. Were these nasty villains out there? Creeping in the shadows, just waiting for the Bat?

I just didn't get that same feeling in BAC, it was really cool seeing things like the Ace Chemicals building, playing through the Iceberg Lounge, Sionis Industries, and a bunch of others. However, a building cameo just ultimately didn't have the same punch as a character cameo.

Also, in the end of it all. I honestly felt I got to see a lot more in BAA than in BAC. Getting to explore all the nooks and crannies of the creepy ass Asylum, the labyrinthe of sewers and catacombs underneath, the other buildings on the island, and even a full Batcave. Whereas BAC has a massive city to play in, you can only enter a handful of the buildings, an eerily similar underground area, and some boring ass subway tunnels.

All in all, BAA nailed its environment so completely that BAC just can't compete with it.

III. Atmosphere


Holy crap was BAA creepy as shit. That game played like a super hero game but made me feel like I was playing Silent Hill at times. There was some truly gut wrenching, tense moments. I always felt something was lurking in the shadows, every noise made me jump, and it could be truly maddening when there was absolutely no one else around but you and the claustrophobic hallways. Along side this were audio tapes you could find that filled in some background on the asylum's sordid past (and give glimpses inside the minds' of its psychotic inmates) that made it even more frightening and threatening. It really, really made you feel like you were exploring a decrepit madhouse.

More importantly, it made me feel vulnerable. I felt like something could tear me apart at any moment. On top of that, I had to worry about another Scarecrow nightmare (more on that later) which produced some ridiculously original set pieces and could be straight up horrifying at times.

There was even a beautiful, near heartbreaking, and still terrifying (in the vulnerability of it all) scene that forced you to relive the most integral part to the Batman: the death of his parents.

All in all, BAA was all about immersion. That, to me, is what makes it the best fucking super hero game ever. It wasn't enough that you got to beat Batman levels of ass, solve Batman puzzles with Batman gadgets, and explore an integral part of the Batman mythos. It was the fact that you were The Goddamn Batman! And you had to take on everything that meant. The terror of, when it comes down to it, being just one man diving head first into a truly insane world. The fear of losing your mind with that great jump. I felt all of that. I was right there with my character. I was The Batman.

This is all pretty much dumped in BAC, and that was the most heartbreaking part of the game. Up until I got my paws on the game and smashed through it (beat the fucker in one and a half days), I thought this was going to take all of the lessons in immersion and crank the bastard up way past eleven. I thought, 'Well shit, if they can make me want to crap myself and sleep with a light on while playing as one of the biggest bad asses ever (a very impressive and uncomfortable feat) whilst limited to just a single island, what the fuck is going to happen when I have to plunge into an entire city?'

What happens is this: the developers rip you out of the immersion and are content with simply seating you in the pants of the biggest fucking beast of an ass kicker anyone has ever seen.

Err, face kicker

I didn't feel worried or nervous once during the entire length of BAC (maybe frustrated because so many fuckers have guns) because no matter how bad shit got, I could grapnel and glide the fuck away from anything. Seriously, Batman may not have super powers, but he might as well be able to fly. You can, with a bit of practice, travel the entire city without ever touching the ground or roof. On top of that, you start the damn game with nearly all of the gear you will ever need (aside from a few puzzle specific items you get later on, you seriously won't need anything else).

On the ground, BAC is a whole different beast. It actually is pretty damn unsettling. You can almost feel all the dirt and grime on the streets and walls. You always hear someone taunting you. Occasionally an innocent scream shreds the night, wrenched from the lungs of one of the political prisoners you have to save. The thing is, who the hell is going to run around the streets when you can zip around the entire fucking city?

It would have been bloody brilliant if they had made up some excuse to strip you of all your gear and make you work for it. Get that sense of having to rely on nothing but your wits and knuckles to get through the bloody streets? Seriously, starting out with that much kit was a terrible idea.

IV. How About That Gameplay? 


Not much to say here, as it plays identically to the first one (which is good, because the controls are pretty much perfect). So, I am going to focus more on the experience between the first one and the second.

And honestly, that experience was a bit stale. The combat is still ridiculously satisfying as you can easily beat down twenty thugs in one flawless sixty-two hit combo, so no complaints there. My two biggest feelings of, 'Oh this again...cool, I guess.' Comes from the stealth and the new playable character, Catwoman.

The stealth was one of my favorite aspects of the first game. In too many stealth-em-ups, I end up feeling like a little bitch. It is really hard for me to feel like a bad motherfucker when I am huddled in the shadows waiting for a chance to sneak up on some nameless goon. BAA fixed this by implementing a few subtle tweaks. Firstly, there were options: sneaking through the rafters, blowing up walls, sneaking through vents and floor grates, and other nifty traps were always available to use. Secondly, the developers make you feel like an absolute terrifying beast of the night. Your opponents slowly breakdown into a nervous wreck as you pick them off one by one. It was a blast.

Go find your own hippy to choke. This one is mine.

This is still all there in the second one, but things have changed a bit. There are still a lot of options available, but with the revamped A.I. I pretty much always found myself simply going through the motions. I no longer felt rewarded for creativity and actually felt punished in some instances. It was always easiest to stick to the rafters and pick off my opponents from there. Also, I didn't feel like the scary creature of the night (though your enemies still freak out and such) because the way the Predator (the name of both games' stealth sections) scenarios are set up in BAC almost require you to be the little bitch I so bemoan (i.e. having to jump down and run behind someone hoping not to be caught or having to smash an enemy from the rafters because he was out of range for a stealthy take-down, thus alerting fucking everyone).

The developers knew you were going to be fucking up the stealth a lot. How do I know that they knew this? Because one of your new items is a Smoke Pellet. A handy 'get out of jail free card' if you fuck up and start getting shot to shit (Batman is really allergic to bullets). Throw it down, confuse everyone, and disafuckingpear. It is also really damn handy in some of the tougher fights. They also give you the Sonic Disruptor, a tool that lets you remotely disable up to two enemies' weapons in any given scenario. This is a god send for any Predator situation that has fucking snipers. Seriously, the snipers will kill the ever living fuck out of you because they can and will see everything. 


Seriously, fuck these guys.
____________


Alright enough about the less than stellar stealth of BAC and onto the biggest disappointment, fucking Catwoman. I was really stoked to see that Catwoman was going to be in the game, the trailers were looking great and...shit, fucking Catwoman!

Well then the developers decided to really combat against lost profit from used and rented copies of their game. She is download only. If you buy the game new, the download code comes prepackaged. If you buy it used or rent it, Catwoman costs you ten bucks. Not too bad considering every review I have read so far is saying that she is truly integral to the story and is entirely necessary to get the full picture.

Spoiler alert!

She isn't, not at fucking all. She has four missions (one is at the end of the credits, has the single worst Predator situation in the whole damn game, and has to be completed to go back to the free roaming element) all of them are either ridiculously short or ridiculously frustrating or both. The only thing she is 'necessary' for is her one or two skills that set her apart from Batman to get a few character specific Riddler trophies and listening in face-palming sadness as every enemy taunts her with rapey inclinations or simply calls her a 'bitch' (it is really terrible and pretty much the opposite of creative). That is it. You don't really glean anything special about the story from her perspective or see any different places, you just need her if you are a completion addict and refuse to shelve a game until it is 100%ed.

Nothing like this ever fucking happens.

Also, she is unbelievably lazily made. She fights exactly like Bats but with different toys and fewer upgrades (meaning she can't take much of a beating), her 'Thief Mode' is just a shitty, ugly, red version of Bats' 'Detective Mode' and her whip/jumping combo is a much worse mode of transportation. She can be totally left behind with zero regret.

V. Where The Fuck Is Everyone And What Do I Do Now?


Another one of the few moments where I felt truly disappointed by BAC was after I beat the game. I noticed that there weren't a whole lot of side quests available when I was playing through the main story, but that was fine by me. There is nothing to rip you right out of the immersion of a story than suddenly getting distracted and fucking off to do some odd fetch quest. This dude is going to poison all of the city? Fuck that, I got balloons to collect! Its one of the biggest problems with the sandbox genre. BAC solved this by giving you very little to do until you finish the main story, great!

But then you realize that they gave you very little to do, in general. Don't get me wrong, there is a really good pile of side quests to tackle (including a few nice surprise enemies) once the story is done and of course, the Riddler's puzzles and on going quest. However, it just doesn't feel like enough.

Hear me out here, you have a huge chunk of city available to dick around...a huge chunk of the city that has been fucking turned into a giant god damn prison! Every villain from Batman's rogues gallery is arguably locked up here. So, once the story is done and the main power holding villains are put down, why can't there be a shit load of mini-missions involving the other rogues trying to grab up all of the empty territory? That would be so cool!

"Hope you like seeing me for all of ten seconds and then staring at all my buildings!"

On a similar note, the developers added in one of the biggest cock teases ever. Tim Drake as Robin pops in in one cinematic to save Batman and fucking deliver a new gadget. That's it? Why even put him in at all? Oh, probably to promote sale of the downloadable content. Fuck that. He will probably be just as pointless as Catwoman.

"Give me your money, or else you won't get to see me be all brooding and shit."

Why not give us some absolutely kick ass two player options? How rad would it be to have two unstoppable storms of ass kick crushing their way through dozens and dozens of thugs? It would totally reinvigorate the somewhat stale stealth, too. Robin setting up traps and distractions while Batman is taking people down? That would simply fucking rule!



V. The Overall Experience Of It All


My biggest complaint with BAC is simply this, it just didn't surprise me as much as the first one did. It simply suffers from 'My predecessor was simply too fucking awesome' in such a frustrating way.

Those awesome and terrifying Scarecrow set pieces from the first one? Gone. The only thing close to that level of a mind fuck is one single level involving The Mad Hatter, but even this ends up just requiring you to punch a lot of things in the face. That creepy sneak-a-thon that was Killer Croc's sewer (something a lot of people hated, but I fucking loved to death)? Gone. The only thing that comes close to that level of tension is a bit of sneaking on thin ice at the Iceberg Lounge, except its easy as shit and really not too intense at all (and inadvertently becomes hilarious when a massive shark bites on to your boat and the game prompts 'Beat Down!' and requires you to press the attack button repeatedly as Batman throws twenty lightning fast punches into the shark's nose).

Seriously.

You know how BAA had only a couple boss fights that were classic 'learn the pattern, hit it till it dies'? Well, apparently the developers thought that the whole non-traditional boss fights they had set up sucked. So, they made all of the boss fights in BAC 'learn the pattern, hit it till it dies.'

This isn't always bad, as a couple of the boss fights are truly over the top and really fucking cool (the Mr. Freeze fight really put me on edge until I figured out that he is functionally combat retarded). It just isn't surprising. None of the boss fights really try and go for that extra mile of 'what the fuck is happening?' I mean, Scarecrow simulated a full system crash in the first one! Holy shit, who saw that coming the first time? I freaked the fuck out!

"Fancy a back rub?"

I guess in conclusion, all I am trying to say is that nothing the developers can do will ever be able to beat Batman: Arkham Asylum. They simply made that game too fucking good. I am not saying that the second game is a bad game. Do not mistake my ranting here as calling it out on its ass. I loved Arkham City, could barely put it down (remember, I beat it in a day and a half), and is still absolutely a great fucking game. I was just really, really excited to see if the developers' had any more tricks up their sleeve to really turn the super hero game on its own head again; and, ultimately it seems that all they can do is simply make a jaw dropping, well made, absolutely brilliant video game. And you know what? That is enough.

Thanks Rocksteady Studios for making two of the best games I have ever played and the single best super hero games to ever grace our game systems

Thursday, October 20, 2011

Two Reasons (Essays) Why I Write Dick Jokes Instead of Poignant Prose

I. Airports & Romance


So there are a few things every writer or blogger attempts to eventually tackle. Every writer wants to write clever incites they noted while people watching because no one has ever been as clever as they have been. Then every writer wants to tackle romance and love (or the opposite) because no one has ever felt the way they do about someone. Finally, every writer wants to write flaming hot political prose because no one has ever seen it like they have seen it, man.

Well, I might as well fart mustard seeds in front of a crowd while banging my balls with a hammer instead of attempt to babble about politics so you don't have to worry about that one. So, that leaves the other two. Well, I really did want to rant about my recent trip to New York City and how out of place I felt being an uneducated redneck wandering the Lower West Side with a beautiful blonde. But then I realized that is like, every Bob Dylan song ever written. So, fuck, what was I going to do? Oh, this is original, I will talk about airports! Ha!

So, I hate romantic comedies (hold on guys, I swear I ain't drinking yet! I will swing this somehow) because they are generally awful. But honestly, they make me horrifying and nearly cripplingly depressed (I am such a fucking man) because of how untrue they are. None of that happy shit ever fucking happens in real life. However, I have learned there is one slice of truth in the asspie; the airport d'awwww scene (told you I ain't drunk you ugly screw! I brought that shit around!) 

This shit is real! The airport is so fun for people watching. Watch a mom finally have enough of her screaming offspring and 'accidentally' trips over him, body checking the little bastard into a wall. Watch as she 'doesn't notice' and hauls the fuck away to let dad scoop up the disaster. Watch as a 5'2" man head bangs to the blaring sound of "I don't give a single fuck. Not one. Not any." As he jams out on the people mover (an escalator but horizontal so fat people don't smell too bad from walking too hard) with his head phones on. Watch as a little kid tells a grown ass man to calm down and eat his, "Fucking ugly burrito." Watch as tempers flare and a fucking fight breaks out in one of the international gates. Watch as a man has bought a ticket just so he could get through security, kneel down on one knee, and wait for thirty-five minutes for his girlfriend (who was in full military fatigues) to deplane. Watch as she drops her bags and collapses to the floor, crying, and yelling, 'Yes, yes, yes!' over and over again. Watch as even though he is visibly shaking from pain and emotion, he stays on one knee and refuses to tear up. Watch as he stays there until he can actually say the words and she can accept the ring. Watch as a crowd of busy people, who would normally not even notice the person next to them stop at the gate and watch. Watch as she finally pulls herself together, allows him to say the words, and accepts the ring. Then watch everything (minus the hugging couple) go back to normal.

All of this, every part of it, happened as I was travelling back from New York City. I may not be any better at people watching nor any more clever as any other bloke. But the airport really is a magical thing.


II. My Morning With Malory

So I had an extremely weird morning . I got off work, feeling awful and tired as usual, and ran to the store to grab cat food and soap. It was simply awful outside. The kind of cold, slow rain that makes everything either literally move at a crawl, or it just seems that way. The dreary, wickedly overcast sky that simply redefines the word 'hope'. This is my favorite weather. Seriously.

After leaving the store I  decided to dig through my CD collection and find an appropriate soundtrack for the terrible (awesome) weather.  The Buzzcocks' A Different Kind of Tension, Bauhaus' Volume One, and a weird mix of Zapp & Roger that my friend made and threw at me when he drank an entire litre of Canadian Hunter were all looking absolutely delicious. That is until I saw another gem, one of the few remaining pieces left from my brief love affair with Dream-Pop and Shoegaze; motherfucking The Third Face by Malory.

Yeah...this would be them. 

Who is Malory? What is Malory? Well, I will try to explain. Half of their songs sound like the soundtrack to a shitty Julia Roberts sex scene in the early 90s. A fourth of them are what I imagine you would hear in an American fashion store trying to be 'European'. The rest is just really bad Dream-Pop that could be played in the world's hippest elevator. This album is really, really bad (their later stuff is actually quite good, so check that out).

However, just because I said they aren't good doesn't mean that they suck (KISS, Winger, and Wham! fans know what I am talking about). There is something absolutely enthralling and magical about their music. Somehow, their absolutely mediocre attempt at Shoegaze accomplishes what all Shoegaze attempts (at least in my opinion, again...Zapp and fucking Roger): to simply turn your brain off and ride the bizarre journey that is their album or set. I learned this when a simple mission to buy cat food, a sandwich, and some soap turned into a whole hour of me aimlessly driving around, smoking as if their would be grave consequences if I wasn't doing so, and just really fucking listening to goddamn Malory. 

I took one bite of my sandwich and set it down, no longer hungry. Most of the ice in my soda was melted by the time I actually got home. My cat was livid (or whatever emotion cats possess that translates to, 'where in donkey fuck have you been? My shitter is full and my bowl is empty. This. This is a fucking problem, human.') So, this is how I came to decided that Malory is full of German wizards. I can't explain this, but maybe the lyrics will. Oh, wait, they don't fucking exist. I have looked everywhere.

So, this essay has absolutely no fucking point. None. Sorry, I wasted your time. Hopefully it didn't take long to read this far. In fact. I shouldn't even publish this one...but I am an asshole and I spent way too much time attempting to rant and portray this ridiculous Shoegaze German band, so fucking deal with it.

Monday, October 3, 2011

Modern Designers Got Drunk and Broke the Fighting Game

Street Fighter 2, oh holy fucking shit gang banging Jesus Christ...how is he going to talk shit about that? Well, I am not. Not at all. It is a fucking shining light to how to make a fighter. The fighter is simply the pinnacle of gaming. It is the least accessible genre out there and one that actually requires, gasp, skill! (Ha! Sports gamers, you thought you had an inaccessible genre? Try playing a game that requires you to break the game to play at a pro level)


Ten years and you just landed your first infinite? Hahahahahaha

From the previously mentioned Street Fighter 2 (and all that other shit called Alpha and whatever Capcom felt like making money on that year) to Smash Bros. Melee, fighting games are where men are separated from the boys (the pock-marked, acne scarred men from the still-fresh acne adorned boys). It is a frustrating and unforgiving genre where you learn how shit works or you mash buttons and controllers into floors until you beat a neighborhood hobo to death. Fighting games rock.

However, in recent years, developers forgot that they were making the gaming equivalent of the machine gun and started making god damn flintlock pistols again (accept when these blow up in your hand, they also flip you the bird while they at are at it.)

Now, I am no fucking pro. Gone are my days of canceling pixel perfect combos into a ball smashing hyper or wave-dashing a Marth until someone breaks my GameCube with a hammer. However, I still feel I can hold my own and can certainly wrestle a button masher to an at least reasonable win ratio. However, nowadays I am starting to feel a bit like Tiger Woods; I can't win for shit, no one is fucking me, and people are starting to call me Eldrick.


What. The. Fuck. Did you just call me?

You know why? Because developers are too busy putting out freshly scooped ate shit and insanity to make anything I fucking understand!

Here is the bullshit ass quivering terrible fuck that has made modern fighters taste like AIDS doused in rhino sex. and trampled in circus employees' shit.

1. USE BOTH THE D-PAD AND JOYSTICK TO PLAY! WAIT...WHAT?

Alright so the first time I played a game with this bullshit, I didn't even know it existed until about thirty minutes of play. It was Mortal Kombat v.s. D.C. Universe. Ok, I thought, it has to be using the classic 3-D Mortal Kombat engine; tap down to move into the background, tap and hold to circle the opponent like a rapey kung-fu vulture, and press and hold to duck (duh, its the same for the up button). This was a bit odd at first, but became natural quick.

And then something happened. And that was nothing.

Alright, so maybe its just like Street Fighter IV (plays on a 2-D plane, looks 3-Dish) but uglier than sin...WAIT, THE COMPUTER GUY JUST CIRCLED LIKE A RAPEY VULTURE! What in Ewok shitting heaven is happening? After dicking around for a few minutes I learned the terrifying truth: to fight on a 2-D plane, you use the D-pad. To fight on a 3-D plane you use the joystick. April fools right? No, go fuck yourself!


If they won't bother with their controls, I won't bother with my Photoshopping. 


That's right, to fucking jump or duck, you use the D-pad. To circle into or towards the 3-fucking-D background and foreground you have to use the joystick. What? Seriously, did they let the developers drink a half gallon of whiskey and come up with this? How are you supposed to perfect your pro game with a character when you have to often switch back and forth between two different control mechanisms?

SERIOUSLY. I. CAN'T. COMPREHEND HOW THIS HAPPENED.

Here is a great example of how absofuckinglutely baffling things were when my friend and I were playing it.
I would show off my superior abilities of beating the piss out of the MK's ridiculously easy special abilities and then comboing the hell out of whatever ugly mess of polygon giblets was in front of me. My friend's solution? Step into foreground, mash me in the face with one fucking button. And I couldn't fucking stop it. Seriously, I even used the fucking 'combo breaker' system (which I will talk about in depth later, nope) but still...a side step and one fucking button foiled all of my attempts to play the fighting game like a....FUCKING FIGHTING GAME.


Literally how every fight is won in this game.


2. PRESS 'X' TO PUNCH YOUR LOVED ONES AND PRESS 'Y' TO SHIT YOURSELF

Alright, so let me start this off with a disclaimer. Marvel vs. Capcom 3 is a beautiful game that has a really great fighting engine behind. It is on a classic 2-D plane, thus allowing you to use either the analog stick or the D-pad to move your character around. And overall...well its fucking Marvel vs. Capcom 3!

That said, there are a couple things that, being a veteran Marvel vs. Capcom 2 player (ten long years), make no fucking sense. Mainly, the weird ass changes in some control aspects. 

To give you an idea of what I am talking about lets break down the beauty that is Marvel vs. Capcom 2.

First up: switching characters:


The red lines indicate the two buttons you press to switch characters. It feels fine on your thumb, and really, and fighting game fan should already be used to pressing two face buttons at one time. (Not to mention it is a great button masher foil).

Next, using your partners' assist attacks:


You simply press L1 for partner 'A' and L2 for partner 'B'. That is it. left hand equals assist. Done.What about the ones that don't have arrows? Why those are your fierce punch and kick (i.e. light + heavy punch) buttons. So, left is assist and right is fierce. Done and done. (And yeah, I know that is a PS3 controller, shut it).


Now, why would they change this? People have been using this for eleven fucking years! If you think this control scheme looks cluttered or bad, it is your fucking fault for not playing the game for ten years! We shouldn't be the ones learning to pet the cat all over again, we have stood by this fighter forever! Anyways, here we go with Marvel vs. Capcom 3's control scheme...

Calling in an assist is...also how you switch characters. No. Why?!


So now, these two buttons are how you call in the assist attacks. On its own, this is actually kind of an improvement. Yeah, why not assign one assist and one fierce to each side...shit, that is genius. But then they started drinking. Ok, try to follow me here. Let's say you want to use partner 'A' for an assist attack. No problem, you press L1. But now, let's say, you want to switch in partner 'A'. No shit, you hold L1. 

This, is a nightmare. I was constantly plagued by moments of accidentally switching a character when I just wanted an assist. And no, I couldn't get used to it. This game moves like a divorced parent going through it's midlife crisis: a bunch of cocaine and a convertible with the goddamn pedal to the floor. Every fight got me so jacked that I just couldn't put in the precision for this type of control. 

I nearly cried.

Next we have...whatever this shit is. I don't even really know. I hate it.


These buttons do...something. I can't fucking figure it out. Marvel vs. Capcom 2 had real fighting game input commands (light punch, heavy punch, light kick, heavy kick). You fucking spent weeks building your own fucking combos, your own fucking air combos, and your own clever way to butcher the game into a masterstroke of destruction. This fucker now has a light attack, medium attack, and a heavy attack button like its a fucking arcade brawler from the 90s. Oh, that is only three buttons? What is the last one? I guess 'X' is a mother fucking Air Combo Button. At this point, I think I did cry. 

I would go on, but seriously...I don't understand anything about the controls in this game. I could almost reliably hyper attack after nearly drinking myself into an emotional ball of rage, but they are nearly useless unless you can beat the face buttons with your dick enough to make it cough up a combo. 

Why did they do this? Its like waiting a decade for a new Super Mario Bros. game but every time you press the jump button he fucking shits a tiny game developer that flips you off and then kicks a baby.